hallwaysempty: (Default)
PLAYER

CONTACT: PM, please
ACTIVE TIMES/PACE: CST; late evenings and weekends.
BRACKETS/PROSE: Preference for prose, but will match

IN CHARACTER

PHYSICAL AFFECTION: Please adopt and fix up the house, it would love that!
PHYSICAL VIOLENCE: Feel free to get violent with the house and its furnishings. It may attack back in a poltergeist-y way.
RELATIONSHIPS: ¯\_(ツ)_/¯
PSYCHIC & PSIONIC INFORMATION: The house is alive and aware; it has a psychic presence that is larger than a human mind, but also alien.
MAGICAL INFORMATION: The house does not solely exist within the space of its exterior, and has control of itself and its furnishings. It could be viewed as a pocket realm or a genius loci, or compared to the TARDIS or the Oldest House from the video game Control.
MEDICAL INFORMATION: Not applicable???
OFFENSIVE SUBJECTS & TRIGGERS: There may be allusions to past horrible events that have happened at the house. This may include domestic violence, murder, kidnapping and more. I will give CWs in subject lines for common triggers.

OUT OF CHARACTER

BACKTAGGING: Within reason.
THREADHOPPING: Please ask first.
FOURTHWALLING: No thank you?
NOT INTERESTED IN: Smut without discussion of how that would even work.

FIRST IMPRESSIONS

VISUAL: Peeling paint and woodrot, furniture that went out of fashion decades ago. A single hand-carved wooden rocking horse in the center of a living room, which seems to rock on its own. Moss and lichens cling to the exterior walls, and the black iron windchime bells are covered in a layer of rust.
AURAL: All the little sounds that used to keep you awake as a child, that you were sure came from monsters and ghosts.
OLFACTORY: Faintly musty, with mildew and old wallpaper paste.
DEMEANOUR: You know when you go to the pet store, and you see a litter of puppies, and there's that small sad one with big eyes who isn't pressing up to the glass and yipping like the others, but instead seems to be banking on being pitiful? That, but as a house.

☆ code by kimmiserate
hallwaysempty: (Default)
What happens to a house when it is left alone?

When it becomes worn and aged, and its paint peels, and its foundations begin to sink. It goes for too long unlived in. What does it think of? What does it dream?

How does it regard those creatures who built it? Who brought it into existence only to abandon it when its usefulness no longer satisfies them.

It may grow lonesome. It may stare for long hours into the darkness of its own empty halls and see shadows. And its heart may jump as it thinks "here, here is someone again, I am not alone."

Each time it is wrong. And the hurt starts over.

It may haunt itself, inventing ghosts to walk its floors, making friends with its shadow puppets, laughing and whispering to itself at the end of some quiet cul-de-sac.

It may grow angry. Its basement may fill with churning acid like an empty stomach. And its gorge may rise as it asks itself, through clenched teeth, "what did I do wrong?"

It may grow bitter. It may grow hungry. So hungry and so bitter that its scruples dissolve and its doors unlock themselves.

While a house may hunger, it cannot starve. And so in fever and anger and loneliness, it may simply lie in wait. Doors open. Shades drawn. Hallways empty. Hungry.
hallwaysempty: (Default)
Before I begin, a confession: I've never actually read House of Leaves.

Anyway!

TV Shows
- Doctor Who
- Warehouse 13

Video Games
- Anatomy
- Control
- The Beginner's Guide
- The Witness

Books
- Piranesi by Susanna Clarke

Music
- Neglected Space by Imogen Heap
- November by Sparkbird

Profile

hallwaysempty: (Default)
The Haunted House on Hilltop Road

January 2024

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